
Conditions + Consequences = Social Evolution
A thesis on Designing Consequences for social change. Designing consequences is a proposition for Design to take on the role of forecaster and communicator. As repercussion of our daily decisions hide themselves in underlying currents, it is often difficult to link consequential lifestyle to our collective decision as a society.

As such, Design can play a role in communicating possible changes in our lives by designing objects that we might be using. These objects breach the lapse of understanding caused by distance and time. By basing the designs on scientific research and publications, a designer can create objects to paint a picture of what life might be.

It is no different from how sci-fi movies depict the future through scenarios and gadgets. However, in this case, the focus is on changes that are basic and impactful, yet ironically hidden from our daily view. The particular example of chemical changes in our water is used. By mapping out influences of chemically altered water on our environment and body, a series of objects are designed. These objects are consequential results caused by the way we have developed industrially, of which some are already present in our lives today.

How will these changes affect our lives? Will we filter ourselves for our next generation? How will we farm and live? What are the intricate changes that will happen between us and daily objects?

Conditions + Consequences = Social Evolution
A thesis on Designing Consequences for social change. Designing consequences is a proposition for Design to take on the role of forecaster and communicator. As repercussion of our daily decisions hide themselves in underlying currents, it is often difficult to link consequential lifestyle to our collective decision as a society.

As such, Design can play a role in communicating possible changes in our lives by designing objects that we might be using. These objects breach the lapse of understanding caused by distance and time. By basing the designs on scientific research and publications, a designer can create objects to paint a picture of what life might be.

It is no different from how sci-fi movies depict the future through scenarios and gadgets. However, in this case, the focus is on changes that are basic and impactful, yet ironically hidden from our daily view. The particular example of chemical changes in our water is used. By mapping out influences of chemically altered water on our environment and body, a series of objects are designed. These objects are consequential results caused by the way we have developed industrially, of which some are already present in our lives today.

How will these changes affect our lives? Will we filter ourselves for our next generation? How will we farm and live? What are the intricate changes that will happen between us and daily objects?